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Let's get started!
There are lots of companies out there that offer free software to students, here are a few.
Take you project from the familiar and make it great. That starts here!
Here are some scripts that will make our lives much better!
Let's bring the FBX model into 3ds Max.
There are a few things we are going to do to prep our model for UE4.
More clean up. We need to change the default imported name of objects.
Now we need to use those scripts that we downloaded and watch the magic happen.
Finally into Unreal Engine 4, let's get the project setup.
Let's get rid of the extra fluff that bloats our project.
Here we bring in our cleaned up model into the game engine.
We are going to grab some starter materials from some existing projects.
A look at a few ways that we can apply materials in UE4.
Let's make a material from scratch.
Another look at the material editor in UE4.
A brief look at lighting in UE4.
Let's create some collision objects to make our project navigatable.
Just a small thing but when the doors open it can bring your model to life.
Ready to pack it up and ship it out.